3D mixed with 2D Animated characters made in Moho.
3D mixed with 2D Animated characters, using Fusion.
Creating a basic landscape HDA for Unreal Engine
Houdini Vellum and RBD Sim for game. Marmoset Toolbag Render
Houdini 17 Vellum Time Directed RBD Destruction Test in Marmoset
Fun with Fusion and animated displacement maps.
Testing 8K resolution in Substance Painter.
Testing Blender's 3D tracker for the first time.
3D Coat sculpting sketch / base mesh made for practice / library building.
Chair mockup / concept art.
Making clouds using a mosaic texture for UE4 particle clouds.
An assortment of quick projects, tests, and older jobs that I still had a few screenshots of to make a "sketchbook".