Procedural Hair Cards with Houdini...It's Hairdini
Sample graph in Houdini for the Hairdini HDA.
Check out the documentation:
"https://www.psynema.com/hairdini-houdini-procedural-hair-documentation/"
Creating a hair shader from the directional ani offset Pivot Painter sample in Unreal Engine to ANIMATE the hair. See the video for animation samples.
UE4 Shader Setup Guide:
"https://www.psynema.com/hairdini-unreal-engine-shader-setup-guide/"
The Hairdini Package is a pair of Houdini HDAs that allow you to input a Houdini Hair Curves object and automatically makes hair cards that are auto UV’ed. It also includes a Substance Designer Procedural Hair material as well.
This is a TWO HDA system. You have a main Hairdini HDA that makes the hair cards. And you have the Hairdini Helper HDA that helps set up multiple Hairdini wigs and auto UVs them, auto light maps them, and even adds Pivot Painter support. It also includes a Hairdini Substance Designer Material that is custom built to work in tandem with the Houdini HDAs.
Main features of the kit include: Auto UVs, Styling, Scalp Conforming, Auto Light Mapping, Procedural Edge Feathering, Texture Atlas Creation, Comb Maps, Pivot Painter Auto Setup for Animation and more.
Read more on Psynema.com "https://www.psynema.com/hairdini-houdini-procedural-hair-cards-now-available/"
Get the Houdini HDA and Substance Texture on Gumroad: "https://gumroad.com/products/xqwnQ/edit"