Houdini Game Character Rigging and Unreal Engine, creating export friendly rigs for UE4

About 2 hours of tutorial aimed at beginners for rigging a game character in Houdini into Unreal Engine and other software...WITHOUT the common head aches a lot of people have faced in the past.  

Covers such issues as:

1.  Characters importing with missing limbs, distorted limbs and animations
2.  Characters importing into Unreal with hundreds of bones
3.  Getting around the -1 Capture Scale (mirror tool) issue that causes import problems in certain software packages.
4.  Getting animations to retarget properly in Unreal Engine
5.  Adding IK controls and animations to a basic rig.  This tutorial only briefly covers IK, but more so concentrates on how to get an IK Rig's animations onto a BASIC and EXPORT friendly version of said rig.  

Grab your character model and be able to rig it from scratch and send it to Unreal in 5-10 minutes after mastering this tutorial.  

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (4)
PART ONE - Don't Autorig! Setting up a Game and Export Friendly Rig Manually
mp4 /
180 MB
PART TWO - Manually Mirroring the Skeleton and Capture Weights
mp4 /
240 MB
PART THREE - Exporting to Unreal Engine and iPiSoft
mp4 /
220 MB
PART FOUR - Setting up Quick IK and animations to Unreal Engine
mp4 /
110 MB